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- MERLIN Version 1.0
-
- by BJ Gleason, The American University, Thin Air Labs
-
- Merlin is a simple game. All you have to do is clear the field
- of the blocks. Use the number keys to flip the blocks on and
- off. The matrix is in the same order as the numeric keypad.
-
- +---+---+---+
- | 7 | 8 | 9 |
- +---+---+---+
- | 4 | 5 | 6 |
- +---+---+---+
- | 1 | 2 | 3 |
- +---+---+---+
-
- Pressing a corner key (1,3,7,9) will toggle 4 squares in that corner:
-
- +---+---+---+
- | X | X | |
- +---+---+---+
- | X | X | |
- +---+---+---+
- | | | |
- +---+---+---+
-
- Pressing the side keys (2,4,6,8) will flip the entire side:
-
- +---+---+---+
- | X | | |
- +---+---+---+
- | X | | |
- +---+---+---+
- | X | | |
- +---+---+---+
-
- The center key (5) will flip the adjacent squares:
-
- +---+---+---+
- | | X | |
- +---+---+---+
- | X | X | X |
- +---+---+---+
- | | X | |
- +---+---+---+
-
-
- The 0 key will set up a new board at random. The ESC key will
- exit.
-
-
- COMMENTS, BUGS AND IDEAS
-
- If you have an comments, suggestions or bug reports, you can
- write to the author at:
-
-
- BJ Gleason
- The American University
- CSIS (Thin Air Labs)
- 4400 Massachusetts Avenue, N.W.
- Washington, DC 20016
-
- Compuserve : 73337,2011
- Genie : BJGLEASON
-
-
- This program and documentation is being placed into the
- public domain by the author.
-
-
-
-
-
- ə